Object that represents the polygon mesh 对象,该对象表示多边形网格。
Object that represents the device associated with the created polygon mesh 对象,该对象表示与创建的多边形网格关联的设备。
Based on theory of spline surface offset , the first one directly finds the control polygon mesh of the offset surface from the original control mesh 第一种算法依据样条曲面等距原理,把对细分曲面的等距转化为其等距前后控制网格的对应关系。
Firstly , this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment 本文首先介绍了角色动画编辑器中的模型表示和交互式操作机制,设计了支持多边形网格模型的类框架结构和以操控和命令为核心的人机交互系统;并介绍了多个opengl视图在操作系统下的优化应用。